Class PlayerLatencyPolicy
- java.lang.Object
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- software.amazon.awssdk.services.gamelift.model.PlayerLatencyPolicy
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- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<PlayerLatencyPolicy.Builder,PlayerLatencyPolicy>
@Generated("software.amazon.awssdk:codegen") public final class PlayerLatencyPolicy extends Object implements SdkPojo, Serializable, ToCopyableBuilder<PlayerLatencyPolicy.Builder,PlayerLatencyPolicy>
Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfacePlayerLatencyPolicy.Builder
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static PlayerLatencyPolicy.Builderbuilder()booleanequals(Object obj)booleanequalsBySdkFields(Object obj)<T> Optional<T>getValueForField(String fieldName, Class<T> clazz)inthashCode()IntegermaximumIndividualPlayerLatencyMilliseconds()The maximum latency value that is allowed for any player, in milliseconds.IntegerpolicyDurationSeconds()The length of time, in seconds, that the policy is enforced while placing a new game session.List<SdkField<?>>sdkFields()static Class<? extends PlayerLatencyPolicy.Builder>serializableBuilderClass()PlayerLatencyPolicy.BuildertoBuilder()StringtoString()Returns a string representation of this object.-
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
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Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Detail
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maximumIndividualPlayerLatencyMilliseconds
public final Integer maximumIndividualPlayerLatencyMilliseconds()
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
- Returns:
- The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
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policyDurationSeconds
public final Integer policyDurationSeconds()
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
- Returns:
- The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
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toBuilder
public PlayerLatencyPolicy.Builder toBuilder()
- Specified by:
toBuilderin interfaceToCopyableBuilder<PlayerLatencyPolicy.Builder,PlayerLatencyPolicy>
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builder
public static PlayerLatencyPolicy.Builder builder()
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serializableBuilderClass
public static Class<? extends PlayerLatencyPolicy.Builder> serializableBuilderClass()
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equalsBySdkFields
public final boolean equalsBySdkFields(Object obj)
- Specified by:
equalsBySdkFieldsin interfaceSdkPojo
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toString
public final String toString()
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
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