Class PlayerSession
- java.lang.Object
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- software.amazon.awssdk.services.gamelift.model.PlayerSession
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- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<PlayerSession.Builder,PlayerSession>
@Generated("software.amazon.awssdk:codegen") public final class PlayerSession extends Object implements SdkPojo, Serializable, ToCopyableBuilder<PlayerSession.Builder,PlayerSession>
Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is
RESERVED) or actual player activity in a game session (when status isACTIVE). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.Related actions
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfacePlayerSession.Builder
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static PlayerSession.Builderbuilder()InstantcreationTime()A time stamp indicating when this data object was created.StringdnsName()The DNS identifier assigned to the instance that is running the game session.booleanequals(Object obj)booleanequalsBySdkFields(Object obj)StringfleetArn()The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.StringfleetId()A unique identifier for the fleet that the player's game session is running on.StringgameSessionId()A unique identifier for the game session that the player session is connected to.<T> Optional<T>getValueForField(String fieldName, Class<T> clazz)inthashCode()StringipAddress()The IP address of the game session.StringplayerData()Developer-defined information related to a player.StringplayerId()A unique identifier for a player that is associated with this player session.StringplayerSessionId()A unique identifier for a player session.Integerport()Port number for the game session.List<SdkField<?>>sdkFields()static Class<? extends PlayerSession.Builder>serializableBuilderClass()PlayerSessionStatusstatus()Current status of the player session.StringstatusAsString()Current status of the player session.InstantterminationTime()A time stamp indicating when this data object was terminated.PlayerSession.BuildertoBuilder()StringtoString()Returns a string representation of this object.-
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
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Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Detail
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playerSessionId
public final String playerSessionId()
A unique identifier for a player session.
- Returns:
- A unique identifier for a player session.
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playerId
public final String playerId()
A unique identifier for a player that is associated with this player session.
- Returns:
- A unique identifier for a player that is associated with this player session.
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gameSessionId
public final String gameSessionId()
A unique identifier for the game session that the player session is connected to.
- Returns:
- A unique identifier for the game session that the player session is connected to.
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fleetId
public final String fleetId()
A unique identifier for the fleet that the player's game session is running on.
- Returns:
- A unique identifier for the fleet that the player's game session is running on.
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fleetArn
public final String fleetArn()
The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.
- Returns:
- The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.
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creationTime
public final Instant creationTime()
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").- Returns:
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example
"1469498468.057").
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terminationTime
public final Instant terminationTime()
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").- Returns:
- A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time
as milliseconds (for example
"1469498468.057").
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status
public final PlayerSessionStatus status()
Current status of the player session.
Possible player session statuses include the following:
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RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
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ACTIVE -- The player has been validated by the server process and is currently connected.
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COMPLETED -- The player connection has been dropped.
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TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
If the service returns an enum value that is not available in the current SDK version,
statuswill returnPlayerSessionStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromstatusAsString().- Returns:
- Current status of the player session.
Possible player session statuses include the following:
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RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
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ACTIVE -- The player has been validated by the server process and is currently connected.
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COMPLETED -- The player connection has been dropped.
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TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
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- See Also:
PlayerSessionStatus
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statusAsString
public final String statusAsString()
Current status of the player session.
Possible player session statuses include the following:
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RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
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ACTIVE -- The player has been validated by the server process and is currently connected.
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COMPLETED -- The player connection has been dropped.
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TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
If the service returns an enum value that is not available in the current SDK version,
statuswill returnPlayerSessionStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromstatusAsString().- Returns:
- Current status of the player session.
Possible player session statuses include the following:
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RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
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ACTIVE -- The player has been validated by the server process and is currently connected.
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COMPLETED -- The player connection has been dropped.
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TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
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- See Also:
PlayerSessionStatus
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ipAddress
public final String ipAddress()
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
- Returns:
- The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
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dnsName
public final String dnsName()
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
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TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
- Returns:
- The DNS identifier assigned to the instance that is running the game session. Values have the following
format:
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TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
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port
public final Integer port()
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
- Returns:
- Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
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playerData
public final String playerData()
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
- Returns:
- Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
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toBuilder
public PlayerSession.Builder toBuilder()
- Specified by:
toBuilderin interfaceToCopyableBuilder<PlayerSession.Builder,PlayerSession>
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builder
public static PlayerSession.Builder builder()
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serializableBuilderClass
public static Class<? extends PlayerSession.Builder> serializableBuilderClass()
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equalsBySdkFields
public final boolean equalsBySdkFields(Object obj)
- Specified by:
equalsBySdkFieldsin interfaceSdkPojo
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toString
public final String toString()
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
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