Class PutScalingPolicyRequest

    • Method Detail

      • name

        public final String name()

        A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.

        Returns:
        A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
      • fleetId

        public final String fleetId()

        A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.

        Returns:
        A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
      • scalingAdjustment

        public final Integer scalingAdjustment()

        Amount of adjustment to make, based on the scaling adjustment type.

        Returns:
        Amount of adjustment to make, based on the scaling adjustment type.
      • scalingAdjustmentType

        public final ScalingAdjustmentType scalingAdjustmentType()

        The type of adjustment to make to a fleet's instance count:

        • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

        • ExactCapacity -- set the instance count to the scaling adjustment value.

        • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

        If the service returns an enum value that is not available in the current SDK version, scalingAdjustmentType will return ScalingAdjustmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from scalingAdjustmentTypeAsString().

        Returns:
        The type of adjustment to make to a fleet's instance count:

        • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

        • ExactCapacity -- set the instance count to the scaling adjustment value.

        • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

        See Also:
        ScalingAdjustmentType
      • scalingAdjustmentTypeAsString

        public final String scalingAdjustmentTypeAsString()

        The type of adjustment to make to a fleet's instance count:

        • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

        • ExactCapacity -- set the instance count to the scaling adjustment value.

        • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

        If the service returns an enum value that is not available in the current SDK version, scalingAdjustmentType will return ScalingAdjustmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from scalingAdjustmentTypeAsString().

        Returns:
        The type of adjustment to make to a fleet's instance count:

        • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

        • ExactCapacity -- set the instance count to the scaling adjustment value.

        • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

        See Also:
        ScalingAdjustmentType
      • threshold

        public final Double threshold()

        Metric value used to trigger a scaling event.

        Returns:
        Metric value used to trigger a scaling event.
      • comparisonOperatorAsString

        public final String comparisonOperatorAsString()

        Comparison operator to use when measuring the metric against the threshold value.

        If the service returns an enum value that is not available in the current SDK version, comparisonOperator will return ComparisonOperatorType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from comparisonOperatorAsString().

        Returns:
        Comparison operator to use when measuring the metric against the threshold value.
        See Also:
        ComparisonOperatorType
      • evaluationPeriods

        public final Integer evaluationPeriods()

        Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

        Returns:
        Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
      • metricName

        public final MetricName metricName()

        Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

        • ActivatingGameSessions -- Game sessions in the process of being created.

        • ActiveGameSessions -- Game sessions that are currently running.

        • ActiveInstances -- Fleet instances that are currently running at least one game session.

        • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

        • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

        • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

        • IdleInstances -- Active instances that are currently hosting zero game sessions.

        • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

        • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

        • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        If the service returns an enum value that is not available in the current SDK version, metricName will return MetricName.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from metricNameAsString().

        Returns:
        Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

        • ActivatingGameSessions -- Game sessions in the process of being created.

        • ActiveGameSessions -- Game sessions that are currently running.

        • ActiveInstances -- Fleet instances that are currently running at least one game session.

        • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

        • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

        • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

        • IdleInstances -- Active instances that are currently hosting zero game sessions.

        • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

        • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

        • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        See Also:
        MetricName
      • metricNameAsString

        public final String metricNameAsString()

        Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

        • ActivatingGameSessions -- Game sessions in the process of being created.

        • ActiveGameSessions -- Game sessions that are currently running.

        • ActiveInstances -- Fleet instances that are currently running at least one game session.

        • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

        • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

        • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

        • IdleInstances -- Active instances that are currently hosting zero game sessions.

        • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

        • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

        • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        If the service returns an enum value that is not available in the current SDK version, metricName will return MetricName.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from metricNameAsString().

        Returns:
        Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

        • ActivatingGameSessions -- Game sessions in the process of being created.

        • ActiveGameSessions -- Game sessions that are currently running.

        • ActiveInstances -- Fleet instances that are currently running at least one game session.

        • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

        • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

        • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

        • IdleInstances -- Active instances that are currently hosting zero game sessions.

        • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

        • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

        • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        See Also:
        MetricName
      • policyType

        public final PolicyType policyType()

        The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

        If the service returns an enum value that is not available in the current SDK version, policyType will return PolicyType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from policyTypeAsString().

        Returns:
        The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
        See Also:
        PolicyType
      • policyTypeAsString

        public final String policyTypeAsString()

        The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

        If the service returns an enum value that is not available in the current SDK version, policyType will return PolicyType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from policyTypeAsString().

        Returns:
        The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
        See Also:
        PolicyType
      • targetConfiguration

        public final TargetConfiguration targetConfiguration()

        An object that contains settings for a target-based scaling policy.

        Returns:
        An object that contains settings for a target-based scaling policy.
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object