static StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.builder() |
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.desiredPlayerSessions(Collection<DesiredPlayerSession> desiredPlayerSessions) |
Set of information on each player to create a player session for.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.desiredPlayerSessions(Consumer<DesiredPlayerSession.Builder>... desiredPlayerSessions) |
Set of information on each player to create a player session for.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.desiredPlayerSessions(DesiredPlayerSession... desiredPlayerSessions) |
Set of information on each player to create a player session for.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.gameProperties(Collection<GameProperty> gameProperties) |
A set of key-value pairs that can store custom data in a game session.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.gameProperties(Consumer<GameProperty.Builder>... gameProperties) |
A set of key-value pairs that can store custom data in a game session.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.gameProperties(GameProperty... gameProperties) |
A set of key-value pairs that can store custom data in a game session.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.gameSessionData(String gameSessionData) |
A set of custom game session properties, formatted as a single string value.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.gameSessionName(String gameSessionName) |
A descriptive label that is associated with a game session.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.gameSessionQueueName(String gameSessionQueueName) |
Name of the queue to use to place the new game session.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.maximumPlayerSessionCount(Integer maximumPlayerSessionCount) |
The maximum number of players that can be connected simultaneously to the game session.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.placementId(String placementId) |
A unique identifier to assign to the new game session placement.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.playerLatencies(Collection<PlayerLatency> playerLatencies) |
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences
when connected to Amazon Web Services Regions.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.playerLatencies(Consumer<PlayerLatency.Builder>... playerLatencies) |
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences
when connected to Amazon Web Services Regions.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.Builder.playerLatencies(PlayerLatency... playerLatencies) |
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences
when connected to Amazon Web Services Regions.
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StartGameSessionPlacementRequest.Builder |
StartGameSessionPlacementRequest.toBuilder() |
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