Class ContainerGroupsConfiguration

    • Method Detail

      • hasContainerGroupDefinitionNames

        public final boolean hasContainerGroupDefinitionNames()
        For responses, this returns true if the service returned a value for the ContainerGroupDefinitionNames property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
      • containerGroupDefinitionNames

        public final List<String> containerGroupDefinitionNames()

        The list of container group definition names to deploy to a new container fleet.

        Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

        This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasContainerGroupDefinitionNames() method.

        Returns:
        The list of container group definition names to deploy to a new container fleet.
      • connectionPortRange

        public final ConnectionPortRange connectionPortRange()

        A set of ports to allow inbound traffic, including game clients, to connect to processes running in the container fleet.

        Connection ports are dynamically mapped to container ports, which are assigned to individual processes running in a container. The connection port range must have enough ports to map to all container ports across a fleet instance. To calculate the minimum connection ports needed, use the following formula:

        [Total number of container ports as defined for containers in the replica container group] * [Desired or calculated number of replica container groups per instance] + [Total number of container ports as defined for containers in the daemon container group]

        As a best practice, double the minimum number of connection ports.

        Use the fleet's EC2InboundPermissions property to control external access to connection ports. Set this property to the connection port numbers that you want to open access to. See IpPermission for more details.

        Returns:
        A set of ports to allow inbound traffic, including game clients, to connect to processes running in the container fleet.

        Connection ports are dynamically mapped to container ports, which are assigned to individual processes running in a container. The connection port range must have enough ports to map to all container ports across a fleet instance. To calculate the minimum connection ports needed, use the following formula:

        [Total number of container ports as defined for containers in the replica container group] * [Desired or calculated number of replica container groups per instance] + [Total number of container ports as defined for containers in the daemon container group]

        As a best practice, double the minimum number of connection ports.

        Use the fleet's EC2InboundPermissions property to control external access to connection ports. Set this property to the connection port numbers that you want to open access to. See IpPermission for more details.

      • desiredReplicaContainerGroupsPerInstance

        public final Integer desiredReplicaContainerGroupsPerInstance()

        The number of times to replicate the replica container group on each instance in a container fleet. By default, Amazon GameLift calculates the maximum number of replica container groups that can fit on a fleet instance (based on CPU and memory resources). Leave this parameter empty if you want to use the maximum number, or specify a desired number to override the maximum. The desired number is used if it's less than the maximum number.

        Returns:
        The number of times to replicate the replica container group on each instance in a container fleet. By default, Amazon GameLift calculates the maximum number of replica container groups that can fit on a fleet instance (based on CPU and memory resources). Leave this parameter empty if you want to use the maximum number, or specify a desired number to override the maximum. The desired number is used if it's less than the maximum number.
      • hashCode

        public final int hashCode()
        Overrides:
        hashCode in class Object
      • equals

        public final boolean equals​(Object obj)
        Overrides:
        equals in class Object
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
      • getValueForField

        public final <T> Optional<T> getValueForField​(String fieldName,
                                                      Class<T> clazz)