Class PlayerSession

    • Method Detail

      • playerSessionId

        public final String playerSessionId()

        A unique identifier for a player session.

        Returns:
        A unique identifier for a player session.
      • playerId

        public final String playerId()

        A unique identifier for a player that is associated with this player session.

        Returns:
        A unique identifier for a player that is associated with this player session.
      • gameSessionId

        public final String gameSessionId()

        A unique identifier for the game session that the player session is connected to.

        Returns:
        A unique identifier for the game session that the player session is connected to.
      • fleetId

        public final String fleetId()

        A unique identifier for the fleet that the player's game session is running on.

        Returns:
        A unique identifier for the fleet that the player's game session is running on.
      • fleetArn

        public final String fleetArn()

        The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.

        Returns:
        The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.
      • creationTime

        public final Instant creationTime()

        A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

        Returns:
        A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
      • terminationTime

        public final Instant terminationTime()

        A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

        Returns:
        A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
      • status

        public final PlayerSessionStatus status()

        Current status of the player session.

        Possible player session statuses include the following:

        • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.

        • ACTIVE -- The player has been validated by the server process and is currently connected.

        • COMPLETED -- The player connection has been dropped.

        • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

        If the service returns an enum value that is not available in the current SDK version, status will return PlayerSessionStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from statusAsString().

        Returns:
        Current status of the player session.

        Possible player session statuses include the following:

        • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.

        • ACTIVE -- The player has been validated by the server process and is currently connected.

        • COMPLETED -- The player connection has been dropped.

        • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

        See Also:
        PlayerSessionStatus
      • statusAsString

        public final String statusAsString()

        Current status of the player session.

        Possible player session statuses include the following:

        • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.

        • ACTIVE -- The player has been validated by the server process and is currently connected.

        • COMPLETED -- The player connection has been dropped.

        • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

        If the service returns an enum value that is not available in the current SDK version, status will return PlayerSessionStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from statusAsString().

        Returns:
        Current status of the player session.

        Possible player session statuses include the following:

        • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.

        • ACTIVE -- The player has been validated by the server process and is currently connected.

        • COMPLETED -- The player connection has been dropped.

        • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

        See Also:
        PlayerSessionStatus
      • ipAddress

        public final String ipAddress()

        The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

        Returns:
        The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
      • dnsName

        public final String dnsName()

        The DNS identifier assigned to the instance that is running the game session. Values have the following format:

        • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.

        • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

        When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

        Returns:
        The DNS identifier assigned to the instance that is running the game session. Values have the following format:

        • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.

        • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

        When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

      • port

        public final Integer port()

        Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.

        Returns:
        Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
      • playerData

        public final String playerData()

        Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

        Returns:
        Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
      • hashCode

        public final int hashCode()
        Overrides:
        hashCode in class Object
      • equals

        public final boolean equals​(Object obj)
        Overrides:
        equals in class Object
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
      • getValueForField

        public final <T> Optional<T> getValueForField​(String fieldName,
                                                      Class<T> clazz)