default AcceptMatchResponse |
GameLiftClient.acceptMatch(Consumer<AcceptMatchRequest.Builder> acceptMatchRequest) |
Registers a player's acceptance or rejection of a proposed FlexMatch match.
|
default AcceptMatchResponse |
GameLiftClient.acceptMatch(AcceptMatchRequest acceptMatchRequest) |
Registers a player's acceptance or rejection of a proposed FlexMatch match.
|
default ClaimGameServerResponse |
GameLiftClient.claimGameServer(Consumer<ClaimGameServerRequest.Builder> claimGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default ClaimGameServerResponse |
GameLiftClient.claimGameServer(ClaimGameServerRequest claimGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default CreateFleetResponse |
GameLiftClient.createFleet(Consumer<CreateFleetRequest.Builder> createFleetRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default CreateFleetResponse |
GameLiftClient.createFleet(CreateFleetRequest createFleetRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default CreateFleetLocationsResponse |
GameLiftClient.createFleetLocations(Consumer<CreateFleetLocationsRequest.Builder> createFleetLocationsRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default CreateFleetLocationsResponse |
GameLiftClient.createFleetLocations(CreateFleetLocationsRequest createFleetLocationsRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default CreateGameSessionResponse |
GameLiftClient.createGameSession(Consumer<CreateGameSessionRequest.Builder> createGameSessionRequest) |
Creates a multiplayer game session for players in a specific fleet location.
|
default CreateGameSessionResponse |
GameLiftClient.createGameSession(CreateGameSessionRequest createGameSessionRequest) |
Creates a multiplayer game session for players in a specific fleet location.
|
default CreateGameSessionQueueResponse |
GameLiftClient.createGameSessionQueue(Consumer<CreateGameSessionQueueRequest.Builder> createGameSessionQueueRequest) |
Creates a placement queue that processes requests for new game sessions.
|
default CreateGameSessionQueueResponse |
GameLiftClient.createGameSessionQueue(CreateGameSessionQueueRequest createGameSessionQueueRequest) |
Creates a placement queue that processes requests for new game sessions.
|
default CreateMatchmakingConfigurationResponse |
GameLiftClient.createMatchmakingConfiguration(Consumer<CreateMatchmakingConfigurationRequest.Builder> createMatchmakingConfigurationRequest) |
Defines a new matchmaking configuration for use with FlexMatch.
|
default CreateMatchmakingConfigurationResponse |
GameLiftClient.createMatchmakingConfiguration(CreateMatchmakingConfigurationRequest createMatchmakingConfigurationRequest) |
Defines a new matchmaking configuration for use with FlexMatch.
|
default CreatePlayerSessionResponse |
GameLiftClient.createPlayerSession(Consumer<CreatePlayerSessionRequest.Builder> createPlayerSessionRequest) |
Reserves an open player slot in a game session for a player.
|
default CreatePlayerSessionResponse |
GameLiftClient.createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest) |
Reserves an open player slot in a game session for a player.
|
default CreatePlayerSessionsResponse |
GameLiftClient.createPlayerSessions(Consumer<CreatePlayerSessionsRequest.Builder> createPlayerSessionsRequest) |
Reserves open slots in a game session for a group of players.
|
default CreatePlayerSessionsResponse |
GameLiftClient.createPlayerSessions(CreatePlayerSessionsRequest createPlayerSessionsRequest) |
Reserves open slots in a game session for a group of players.
|
default CreateVpcPeeringAuthorizationResponse |
GameLiftClient.createVpcPeeringAuthorization(Consumer<CreateVpcPeeringAuthorizationRequest.Builder> createVpcPeeringAuthorizationRequest) |
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a
virtual private cloud (VPC) in your Amazon Web Services account.
|
default CreateVpcPeeringAuthorizationResponse |
GameLiftClient.createVpcPeeringAuthorization(CreateVpcPeeringAuthorizationRequest createVpcPeeringAuthorizationRequest) |
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a
virtual private cloud (VPC) in your Amazon Web Services account.
|
default CreateVpcPeeringConnectionResponse |
GameLiftClient.createVpcPeeringConnection(Consumer<CreateVpcPeeringConnectionRequest.Builder> createVpcPeeringConnectionRequest) |
Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with
the VPC for your Amazon GameLift fleet.
|
default CreateVpcPeeringConnectionResponse |
GameLiftClient.createVpcPeeringConnection(CreateVpcPeeringConnectionRequest createVpcPeeringConnectionRequest) |
Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with
the VPC for your Amazon GameLift fleet.
|
default DeleteAliasResponse |
GameLiftClient.deleteAlias(Consumer<DeleteAliasRequest.Builder> deleteAliasRequest) |
Deletes an alias.
|
default DeleteAliasResponse |
GameLiftClient.deleteAlias(DeleteAliasRequest deleteAliasRequest) |
Deletes an alias.
|
default DeleteBuildResponse |
GameLiftClient.deleteBuild(Consumer<DeleteBuildRequest.Builder> deleteBuildRequest) |
Deletes a build.
|
default DeleteBuildResponse |
GameLiftClient.deleteBuild(DeleteBuildRequest deleteBuildRequest) |
Deletes a build.
|
default DeleteContainerGroupDefinitionResponse |
GameLiftClient.deleteContainerGroupDefinition(Consumer<DeleteContainerGroupDefinitionRequest.Builder> deleteContainerGroupDefinitionRequest) |
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
|
default DeleteContainerGroupDefinitionResponse |
GameLiftClient.deleteContainerGroupDefinition(DeleteContainerGroupDefinitionRequest deleteContainerGroupDefinitionRequest) |
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
|
default DeleteFleetResponse |
GameLiftClient.deleteFleet(Consumer<DeleteFleetRequest.Builder> deleteFleetRequest) |
Deletes all resources and information related to a fleet and shuts down any currently running fleet instances,
including those in remote locations.
|
default DeleteFleetResponse |
GameLiftClient.deleteFleet(DeleteFleetRequest deleteFleetRequest) |
Deletes all resources and information related to a fleet and shuts down any currently running fleet instances,
including those in remote locations.
|
default DeleteFleetLocationsResponse |
GameLiftClient.deleteFleetLocations(Consumer<DeleteFleetLocationsRequest.Builder> deleteFleetLocationsRequest) |
Removes locations from a multi-location fleet.
|
default DeleteFleetLocationsResponse |
GameLiftClient.deleteFleetLocations(DeleteFleetLocationsRequest deleteFleetLocationsRequest) |
Removes locations from a multi-location fleet.
|
default DeleteGameServerGroupResponse |
GameLiftClient.deleteGameServerGroup(Consumer<DeleteGameServerGroupRequest.Builder> deleteGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DeleteGameServerGroupResponse |
GameLiftClient.deleteGameServerGroup(DeleteGameServerGroupRequest deleteGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DeleteGameSessionQueueResponse |
GameLiftClient.deleteGameSessionQueue(Consumer<DeleteGameSessionQueueRequest.Builder> deleteGameSessionQueueRequest) |
Deletes a game session queue.
|
default DeleteGameSessionQueueResponse |
GameLiftClient.deleteGameSessionQueue(DeleteGameSessionQueueRequest deleteGameSessionQueueRequest) |
Deletes a game session queue.
|
default DeleteLocationResponse |
GameLiftClient.deleteLocation(Consumer<DeleteLocationRequest.Builder> deleteLocationRequest) |
Deletes a custom location.
|
default DeleteLocationResponse |
GameLiftClient.deleteLocation(DeleteLocationRequest deleteLocationRequest) |
Deletes a custom location.
|
default DeleteMatchmakingConfigurationResponse |
GameLiftClient.deleteMatchmakingConfiguration(Consumer<DeleteMatchmakingConfigurationRequest.Builder> deleteMatchmakingConfigurationRequest) |
Permanently removes a FlexMatch matchmaking configuration.
|
default DeleteMatchmakingConfigurationResponse |
GameLiftClient.deleteMatchmakingConfiguration(DeleteMatchmakingConfigurationRequest deleteMatchmakingConfigurationRequest) |
Permanently removes a FlexMatch matchmaking configuration.
|
default DeleteMatchmakingRuleSetResponse |
GameLiftClient.deleteMatchmakingRuleSet(Consumer<DeleteMatchmakingRuleSetRequest.Builder> deleteMatchmakingRuleSetRequest) |
Deletes an existing matchmaking rule set.
|
default DeleteMatchmakingRuleSetResponse |
GameLiftClient.deleteMatchmakingRuleSet(DeleteMatchmakingRuleSetRequest deleteMatchmakingRuleSetRequest) |
Deletes an existing matchmaking rule set.
|
default DeleteScalingPolicyResponse |
GameLiftClient.deleteScalingPolicy(Consumer<DeleteScalingPolicyRequest.Builder> deleteScalingPolicyRequest) |
Deletes a fleet scaling policy.
|
default DeleteScalingPolicyResponse |
GameLiftClient.deleteScalingPolicy(DeleteScalingPolicyRequest deleteScalingPolicyRequest) |
Deletes a fleet scaling policy.
|
default DeleteScriptResponse |
GameLiftClient.deleteScript(Consumer<DeleteScriptRequest.Builder> deleteScriptRequest) |
Deletes a Realtime script.
|
default DeleteScriptResponse |
GameLiftClient.deleteScript(DeleteScriptRequest deleteScriptRequest) |
Deletes a Realtime script.
|
default DeleteVpcPeeringAuthorizationResponse |
GameLiftClient.deleteVpcPeeringAuthorization(Consumer<DeleteVpcPeeringAuthorizationRequest.Builder> deleteVpcPeeringAuthorizationRequest) |
Cancels a pending VPC peering authorization for the specified VPC.
|
default DeleteVpcPeeringAuthorizationResponse |
GameLiftClient.deleteVpcPeeringAuthorization(DeleteVpcPeeringAuthorizationRequest deleteVpcPeeringAuthorizationRequest) |
Cancels a pending VPC peering authorization for the specified VPC.
|
default DeleteVpcPeeringConnectionResponse |
GameLiftClient.deleteVpcPeeringConnection(Consumer<DeleteVpcPeeringConnectionRequest.Builder> deleteVpcPeeringConnectionRequest) |
Removes a VPC peering connection.
|
default DeleteVpcPeeringConnectionResponse |
GameLiftClient.deleteVpcPeeringConnection(DeleteVpcPeeringConnectionRequest deleteVpcPeeringConnectionRequest) |
Removes a VPC peering connection.
|
default DeregisterComputeResponse |
GameLiftClient.deregisterCompute(Consumer<DeregisterComputeRequest.Builder> deregisterComputeRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default DeregisterComputeResponse |
GameLiftClient.deregisterCompute(DeregisterComputeRequest deregisterComputeRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default DeregisterGameServerResponse |
GameLiftClient.deregisterGameServer(Consumer<DeregisterGameServerRequest.Builder> deregisterGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DeregisterGameServerResponse |
GameLiftClient.deregisterGameServer(DeregisterGameServerRequest deregisterGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeAliasResponse |
GameLiftClient.describeAlias(Consumer<DescribeAliasRequest.Builder> describeAliasRequest) |
Retrieves properties for an alias.
|
default DescribeAliasResponse |
GameLiftClient.describeAlias(DescribeAliasRequest describeAliasRequest) |
Retrieves properties for an alias.
|
default DescribeBuildResponse |
GameLiftClient.describeBuild(Consumer<DescribeBuildRequest.Builder> describeBuildRequest) |
Retrieves properties for a custom game build.
|
default DescribeBuildResponse |
GameLiftClient.describeBuild(DescribeBuildRequest describeBuildRequest) |
Retrieves properties for a custom game build.
|
default DescribeComputeResponse |
GameLiftClient.describeCompute(Consumer<DescribeComputeRequest.Builder> describeComputeRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default DescribeComputeResponse |
GameLiftClient.describeCompute(DescribeComputeRequest describeComputeRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default DescribeContainerGroupDefinitionResponse |
GameLiftClient.describeContainerGroupDefinition(Consumer<DescribeContainerGroupDefinitionRequest.Builder> describeContainerGroupDefinitionRequest) |
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
|
default DescribeContainerGroupDefinitionResponse |
GameLiftClient.describeContainerGroupDefinition(DescribeContainerGroupDefinitionRequest describeContainerGroupDefinitionRequest) |
This operation is used with the Amazon GameLift containers feature, which is currently in public preview.
|
default DescribeFleetAttributesResponse |
GameLiftClient.describeFleetAttributes() |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default DescribeFleetAttributesResponse |
GameLiftClient.describeFleetAttributes(Consumer<DescribeFleetAttributesRequest.Builder> describeFleetAttributesRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default DescribeFleetAttributesResponse |
GameLiftClient.describeFleetAttributes(DescribeFleetAttributesRequest describeFleetAttributesRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default DescribeFleetAttributesIterable |
GameLiftClient.describeFleetAttributesPaginator() |
|
default DescribeFleetAttributesIterable |
GameLiftClient.describeFleetAttributesPaginator(Consumer<DescribeFleetAttributesRequest.Builder> describeFleetAttributesRequest) |
|
default DescribeFleetAttributesIterable |
GameLiftClient.describeFleetAttributesPaginator(DescribeFleetAttributesRequest describeFleetAttributesRequest) |
|
default DescribeFleetCapacityResponse |
GameLiftClient.describeFleetCapacity() |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default DescribeFleetCapacityResponse |
GameLiftClient.describeFleetCapacity(Consumer<DescribeFleetCapacityRequest.Builder> describeFleetCapacityRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default DescribeFleetCapacityResponse |
GameLiftClient.describeFleetCapacity(DescribeFleetCapacityRequest describeFleetCapacityRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default DescribeFleetCapacityIterable |
GameLiftClient.describeFleetCapacityPaginator() |
|
default DescribeFleetCapacityIterable |
GameLiftClient.describeFleetCapacityPaginator(Consumer<DescribeFleetCapacityRequest.Builder> describeFleetCapacityRequest) |
|
default DescribeFleetCapacityIterable |
GameLiftClient.describeFleetCapacityPaginator(DescribeFleetCapacityRequest describeFleetCapacityRequest) |
|
default DescribeFleetEventsResponse |
GameLiftClient.describeFleetEvents(Consumer<DescribeFleetEventsRequest.Builder> describeFleetEventsRequest) |
Retrieves entries from a fleet's event log.
|
default DescribeFleetEventsResponse |
GameLiftClient.describeFleetEvents(DescribeFleetEventsRequest describeFleetEventsRequest) |
Retrieves entries from a fleet's event log.
|
default DescribeFleetEventsIterable |
GameLiftClient.describeFleetEventsPaginator(Consumer<DescribeFleetEventsRequest.Builder> describeFleetEventsRequest) |
|
default DescribeFleetEventsIterable |
GameLiftClient.describeFleetEventsPaginator(DescribeFleetEventsRequest describeFleetEventsRequest) |
|
default DescribeFleetLocationAttributesResponse |
GameLiftClient.describeFleetLocationAttributes(Consumer<DescribeFleetLocationAttributesRequest.Builder> describeFleetLocationAttributesRequest) |
Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet
activity.
|
default DescribeFleetLocationAttributesResponse |
GameLiftClient.describeFleetLocationAttributes(DescribeFleetLocationAttributesRequest describeFleetLocationAttributesRequest) |
Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet
activity.
|
default DescribeFleetLocationAttributesIterable |
GameLiftClient.describeFleetLocationAttributesPaginator(Consumer<DescribeFleetLocationAttributesRequest.Builder> describeFleetLocationAttributesRequest) |
|
default DescribeFleetLocationAttributesIterable |
GameLiftClient.describeFleetLocationAttributesPaginator(DescribeFleetLocationAttributesRequest describeFleetLocationAttributesRequest) |
|
default DescribeFleetLocationCapacityResponse |
GameLiftClient.describeFleetLocationCapacity(Consumer<DescribeFleetLocationCapacityRequest.Builder> describeFleetLocationCapacityRequest) |
Retrieves the resource capacity settings for a fleet location.
|
default DescribeFleetLocationCapacityResponse |
GameLiftClient.describeFleetLocationCapacity(DescribeFleetLocationCapacityRequest describeFleetLocationCapacityRequest) |
Retrieves the resource capacity settings for a fleet location.
|
default DescribeFleetLocationUtilizationResponse |
GameLiftClient.describeFleetLocationUtilization(Consumer<DescribeFleetLocationUtilizationRequest.Builder> describeFleetLocationUtilizationRequest) |
Retrieves current usage data for a fleet location.
|
default DescribeFleetLocationUtilizationResponse |
GameLiftClient.describeFleetLocationUtilization(DescribeFleetLocationUtilizationRequest describeFleetLocationUtilizationRequest) |
Retrieves current usage data for a fleet location.
|
default DescribeFleetPortSettingsResponse |
GameLiftClient.describeFleetPortSettings(Consumer<DescribeFleetPortSettingsRequest.Builder> describeFleetPortSettingsRequest) |
Retrieves a fleet's inbound connection permissions.
|
default DescribeFleetPortSettingsResponse |
GameLiftClient.describeFleetPortSettings(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest) |
Retrieves a fleet's inbound connection permissions.
|
default DescribeFleetUtilizationResponse |
GameLiftClient.describeFleetUtilization() |
Retrieves utilization statistics for one or more fleets.
|
default DescribeFleetUtilizationResponse |
GameLiftClient.describeFleetUtilization(Consumer<DescribeFleetUtilizationRequest.Builder> describeFleetUtilizationRequest) |
Retrieves utilization statistics for one or more fleets.
|
default DescribeFleetUtilizationResponse |
GameLiftClient.describeFleetUtilization(DescribeFleetUtilizationRequest describeFleetUtilizationRequest) |
Retrieves utilization statistics for one or more fleets.
|
default DescribeFleetUtilizationIterable |
GameLiftClient.describeFleetUtilizationPaginator() |
|
default DescribeFleetUtilizationIterable |
GameLiftClient.describeFleetUtilizationPaginator(Consumer<DescribeFleetUtilizationRequest.Builder> describeFleetUtilizationRequest) |
|
default DescribeFleetUtilizationIterable |
GameLiftClient.describeFleetUtilizationPaginator(DescribeFleetUtilizationRequest describeFleetUtilizationRequest) |
|
default DescribeGameServerResponse |
GameLiftClient.describeGameServer(Consumer<DescribeGameServerRequest.Builder> describeGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerResponse |
GameLiftClient.describeGameServer(DescribeGameServerRequest describeGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerGroupResponse |
GameLiftClient.describeGameServerGroup(Consumer<DescribeGameServerGroupRequest.Builder> describeGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerGroupResponse |
GameLiftClient.describeGameServerGroup(DescribeGameServerGroupRequest describeGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerInstancesResponse |
GameLiftClient.describeGameServerInstances(Consumer<DescribeGameServerInstancesRequest.Builder> describeGameServerInstancesRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerInstancesResponse |
GameLiftClient.describeGameServerInstances(DescribeGameServerInstancesRequest describeGameServerInstancesRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default DescribeGameServerInstancesIterable |
GameLiftClient.describeGameServerInstancesPaginator(Consumer<DescribeGameServerInstancesRequest.Builder> describeGameServerInstancesRequest) |
|
default DescribeGameServerInstancesIterable |
GameLiftClient.describeGameServerInstancesPaginator(DescribeGameServerInstancesRequest describeGameServerInstancesRequest) |
|
default DescribeGameSessionDetailsResponse |
GameLiftClient.describeGameSessionDetails(Consumer<DescribeGameSessionDetailsRequest.Builder> describeGameSessionDetailsRequest) |
Retrieves additional game session properties, including the game session protection policy in force, a set of one
or more game sessions in a specific fleet location.
|
default DescribeGameSessionDetailsResponse |
GameLiftClient.describeGameSessionDetails(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest) |
Retrieves additional game session properties, including the game session protection policy in force, a set of one
or more game sessions in a specific fleet location.
|
default DescribeGameSessionDetailsIterable |
GameLiftClient.describeGameSessionDetailsPaginator(Consumer<DescribeGameSessionDetailsRequest.Builder> describeGameSessionDetailsRequest) |
|
default DescribeGameSessionDetailsIterable |
GameLiftClient.describeGameSessionDetailsPaginator(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest) |
|
default DescribeGameSessionPlacementResponse |
GameLiftClient.describeGameSessionPlacement(Consumer<DescribeGameSessionPlacementRequest.Builder> describeGameSessionPlacementRequest) |
Retrieves information, including current status, about a game session placement request.
|
default DescribeGameSessionPlacementResponse |
GameLiftClient.describeGameSessionPlacement(DescribeGameSessionPlacementRequest describeGameSessionPlacementRequest) |
Retrieves information, including current status, about a game session placement request.
|
default DescribeGameSessionQueuesResponse |
GameLiftClient.describeGameSessionQueues() |
Retrieves the properties for one or more game session queues.
|
default DescribeGameSessionQueuesResponse |
GameLiftClient.describeGameSessionQueues(Consumer<DescribeGameSessionQueuesRequest.Builder> describeGameSessionQueuesRequest) |
Retrieves the properties for one or more game session queues.
|
default DescribeGameSessionQueuesResponse |
GameLiftClient.describeGameSessionQueues(DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest) |
Retrieves the properties for one or more game session queues.
|
default DescribeGameSessionQueuesIterable |
GameLiftClient.describeGameSessionQueuesPaginator() |
|
default DescribeGameSessionQueuesIterable |
GameLiftClient.describeGameSessionQueuesPaginator(Consumer<DescribeGameSessionQueuesRequest.Builder> describeGameSessionQueuesRequest) |
|
default DescribeGameSessionQueuesIterable |
GameLiftClient.describeGameSessionQueuesPaginator(DescribeGameSessionQueuesRequest describeGameSessionQueuesRequest) |
|
default DescribeGameSessionsResponse |
GameLiftClient.describeGameSessions(Consumer<DescribeGameSessionsRequest.Builder> describeGameSessionsRequest) |
Retrieves a set of one or more game sessions in a specific fleet location.
|
default DescribeGameSessionsResponse |
GameLiftClient.describeGameSessions(DescribeGameSessionsRequest describeGameSessionsRequest) |
Retrieves a set of one or more game sessions in a specific fleet location.
|
default DescribeGameSessionsIterable |
GameLiftClient.describeGameSessionsPaginator(Consumer<DescribeGameSessionsRequest.Builder> describeGameSessionsRequest) |
|
default DescribeGameSessionsIterable |
GameLiftClient.describeGameSessionsPaginator(DescribeGameSessionsRequest describeGameSessionsRequest) |
|
default DescribeInstancesResponse |
GameLiftClient.describeInstances(Consumer<DescribeInstancesRequest.Builder> describeInstancesRequest) |
Retrieves information about the EC2 instances in an Amazon GameLift managed fleet, including instance ID,
connection data, and status.
|
default DescribeInstancesResponse |
GameLiftClient.describeInstances(DescribeInstancesRequest describeInstancesRequest) |
Retrieves information about the EC2 instances in an Amazon GameLift managed fleet, including instance ID,
connection data, and status.
|
default DescribeInstancesIterable |
GameLiftClient.describeInstancesPaginator(Consumer<DescribeInstancesRequest.Builder> describeInstancesRequest) |
|
default DescribeInstancesIterable |
GameLiftClient.describeInstancesPaginator(DescribeInstancesRequest describeInstancesRequest) |
|
default DescribeMatchmakingRuleSetsResponse |
GameLiftClient.describeMatchmakingRuleSets() |
Retrieves the details for FlexMatch matchmaking rule sets.
|
default DescribeMatchmakingRuleSetsResponse |
GameLiftClient.describeMatchmakingRuleSets(Consumer<DescribeMatchmakingRuleSetsRequest.Builder> describeMatchmakingRuleSetsRequest) |
Retrieves the details for FlexMatch matchmaking rule sets.
|
default DescribeMatchmakingRuleSetsResponse |
GameLiftClient.describeMatchmakingRuleSets(DescribeMatchmakingRuleSetsRequest describeMatchmakingRuleSetsRequest) |
Retrieves the details for FlexMatch matchmaking rule sets.
|
default DescribeMatchmakingRuleSetsIterable |
GameLiftClient.describeMatchmakingRuleSetsPaginator() |
|
default DescribeMatchmakingRuleSetsIterable |
GameLiftClient.describeMatchmakingRuleSetsPaginator(Consumer<DescribeMatchmakingRuleSetsRequest.Builder> describeMatchmakingRuleSetsRequest) |
|
default DescribeMatchmakingRuleSetsIterable |
GameLiftClient.describeMatchmakingRuleSetsPaginator(DescribeMatchmakingRuleSetsRequest describeMatchmakingRuleSetsRequest) |
|
default DescribePlayerSessionsResponse |
GameLiftClient.describePlayerSessions(Consumer<DescribePlayerSessionsRequest.Builder> describePlayerSessionsRequest) |
Retrieves properties for one or more player sessions.
|
default DescribePlayerSessionsResponse |
GameLiftClient.describePlayerSessions(DescribePlayerSessionsRequest describePlayerSessionsRequest) |
Retrieves properties for one or more player sessions.
|
default DescribePlayerSessionsIterable |
GameLiftClient.describePlayerSessionsPaginator(Consumer<DescribePlayerSessionsRequest.Builder> describePlayerSessionsRequest) |
|
default DescribePlayerSessionsIterable |
GameLiftClient.describePlayerSessionsPaginator(DescribePlayerSessionsRequest describePlayerSessionsRequest) |
|
default DescribeRuntimeConfigurationResponse |
GameLiftClient.describeRuntimeConfiguration(Consumer<DescribeRuntimeConfigurationRequest.Builder> describeRuntimeConfigurationRequest) |
Retrieves a fleet's runtime configuration settings.
|
default DescribeRuntimeConfigurationResponse |
GameLiftClient.describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest describeRuntimeConfigurationRequest) |
Retrieves a fleet's runtime configuration settings.
|
default DescribeScalingPoliciesResponse |
GameLiftClient.describeScalingPolicies(Consumer<DescribeScalingPoliciesRequest.Builder> describeScalingPoliciesRequest) |
Retrieves all scaling policies applied to a fleet.
|
default DescribeScalingPoliciesResponse |
GameLiftClient.describeScalingPolicies(DescribeScalingPoliciesRequest describeScalingPoliciesRequest) |
Retrieves all scaling policies applied to a fleet.
|
default DescribeScalingPoliciesIterable |
GameLiftClient.describeScalingPoliciesPaginator(Consumer<DescribeScalingPoliciesRequest.Builder> describeScalingPoliciesRequest) |
|
default DescribeScalingPoliciesIterable |
GameLiftClient.describeScalingPoliciesPaginator(DescribeScalingPoliciesRequest describeScalingPoliciesRequest) |
|
default DescribeScriptResponse |
GameLiftClient.describeScript(Consumer<DescribeScriptRequest.Builder> describeScriptRequest) |
Retrieves properties for a Realtime script.
|
default DescribeScriptResponse |
GameLiftClient.describeScript(DescribeScriptRequest describeScriptRequest) |
Retrieves properties for a Realtime script.
|
default DescribeVpcPeeringConnectionsResponse |
GameLiftClient.describeVpcPeeringConnections() |
Retrieves information on VPC peering connections.
|
default DescribeVpcPeeringConnectionsResponse |
GameLiftClient.describeVpcPeeringConnections(Consumer<DescribeVpcPeeringConnectionsRequest.Builder> describeVpcPeeringConnectionsRequest) |
Retrieves information on VPC peering connections.
|
default DescribeVpcPeeringConnectionsResponse |
GameLiftClient.describeVpcPeeringConnections(DescribeVpcPeeringConnectionsRequest describeVpcPeeringConnectionsRequest) |
Retrieves information on VPC peering connections.
|
default GetComputeAccessResponse |
GameLiftClient.getComputeAccess(Consumer<GetComputeAccessRequest.Builder> getComputeAccessRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default GetComputeAccessResponse |
GameLiftClient.getComputeAccess(GetComputeAccessRequest getComputeAccessRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default GetComputeAuthTokenResponse |
GameLiftClient.getComputeAuthToken(Consumer<GetComputeAuthTokenRequest.Builder> getComputeAuthTokenRequest) |
Requests an authentication token from Amazon GameLift for a compute resource in an Amazon GameLift Anywhere fleet
or container fleet.
|
default GetComputeAuthTokenResponse |
GameLiftClient.getComputeAuthToken(GetComputeAuthTokenRequest getComputeAuthTokenRequest) |
Requests an authentication token from Amazon GameLift for a compute resource in an Amazon GameLift Anywhere fleet
or container fleet.
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default GetGameSessionLogUrlResponse |
GameLiftClient.getGameSessionLogUrl(Consumer<GetGameSessionLogUrlRequest.Builder> getGameSessionLogUrlRequest) |
Retrieves the location of stored game session logs for a specified game session on Amazon GameLift managed
fleets.
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default GetGameSessionLogUrlResponse |
GameLiftClient.getGameSessionLogUrl(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest) |
Retrieves the location of stored game session logs for a specified game session on Amazon GameLift managed
fleets.
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default GetInstanceAccessResponse |
GameLiftClient.getInstanceAccess(Consumer<GetInstanceAccessRequest.Builder> getInstanceAccessRequest) |
Requests authorization to remotely connect to an instance in an Amazon GameLift managed fleet.
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default GetInstanceAccessResponse |
GameLiftClient.getInstanceAccess(GetInstanceAccessRequest getInstanceAccessRequest) |
Requests authorization to remotely connect to an instance in an Amazon GameLift managed fleet.
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default ListFleetsResponse |
GameLiftClient.listFleets() |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
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default ListFleetsResponse |
GameLiftClient.listFleets(Consumer<ListFleetsRequest.Builder> listFleetsRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
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default ListFleetsResponse |
GameLiftClient.listFleets(ListFleetsRequest listFleetsRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
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default ListFleetsIterable |
GameLiftClient.listFleetsPaginator() |
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default ListFleetsIterable |
GameLiftClient.listFleetsPaginator(Consumer<ListFleetsRequest.Builder> listFleetsRequest) |
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default ListFleetsIterable |
GameLiftClient.listFleetsPaginator(ListFleetsRequest listFleetsRequest) |
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default ListTagsForResourceResponse |
GameLiftClient.listTagsForResource(Consumer<ListTagsForResourceRequest.Builder> listTagsForResourceRequest) |
Retrieves all tags assigned to a Amazon GameLift resource.
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default ListTagsForResourceResponse |
GameLiftClient.listTagsForResource(ListTagsForResourceRequest listTagsForResourceRequest) |
Retrieves all tags assigned to a Amazon GameLift resource.
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default PutScalingPolicyResponse |
GameLiftClient.putScalingPolicy(Consumer<PutScalingPolicyRequest.Builder> putScalingPolicyRequest) |
Creates or updates a scaling policy for a fleet.
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default PutScalingPolicyResponse |
GameLiftClient.putScalingPolicy(PutScalingPolicyRequest putScalingPolicyRequest) |
Creates or updates a scaling policy for a fleet.
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default RequestUploadCredentialsResponse |
GameLiftClient.requestUploadCredentials(Consumer<RequestUploadCredentialsRequest.Builder> requestUploadCredentialsRequest) |
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's
Amazon S3.
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default RequestUploadCredentialsResponse |
GameLiftClient.requestUploadCredentials(RequestUploadCredentialsRequest requestUploadCredentialsRequest) |
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's
Amazon S3.
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default ResolveAliasResponse |
GameLiftClient.resolveAlias(Consumer<ResolveAliasRequest.Builder> resolveAliasRequest) |
Attempts to retrieve a fleet ID that is associated with an alias.
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default ResolveAliasResponse |
GameLiftClient.resolveAlias(ResolveAliasRequest resolveAliasRequest) |
Attempts to retrieve a fleet ID that is associated with an alias.
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default ResumeGameServerGroupResponse |
GameLiftClient.resumeGameServerGroup(Consumer<ResumeGameServerGroupRequest.Builder> resumeGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
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default ResumeGameServerGroupResponse |
GameLiftClient.resumeGameServerGroup(ResumeGameServerGroupRequest resumeGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
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default SearchGameSessionsResponse |
GameLiftClient.searchGameSessions(Consumer<SearchGameSessionsRequest.Builder> searchGameSessionsRequest) |
Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order.
|
default SearchGameSessionsResponse |
GameLiftClient.searchGameSessions(SearchGameSessionsRequest searchGameSessionsRequest) |
Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order.
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default SearchGameSessionsIterable |
GameLiftClient.searchGameSessionsPaginator(Consumer<SearchGameSessionsRequest.Builder> searchGameSessionsRequest) |
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default SearchGameSessionsIterable |
GameLiftClient.searchGameSessionsPaginator(SearchGameSessionsRequest searchGameSessionsRequest) |
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default StartFleetActionsResponse |
GameLiftClient.startFleetActions(Consumer<StartFleetActionsRequest.Builder> startFleetActionsRequest) |
Resumes certain types of activity on fleet instances that were suspended with StopFleetActions.
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default StartFleetActionsResponse |
GameLiftClient.startFleetActions(StartFleetActionsRequest startFleetActionsRequest) |
Resumes certain types of activity on fleet instances that were suspended with StopFleetActions.
|
default StartGameSessionPlacementResponse |
GameLiftClient.startGameSessionPlacement(Consumer<StartGameSessionPlacementRequest.Builder> startGameSessionPlacementRequest) |
Places a request for a new game session in a queue.
|
default StartGameSessionPlacementResponse |
GameLiftClient.startGameSessionPlacement(StartGameSessionPlacementRequest startGameSessionPlacementRequest) |
Places a request for a new game session in a queue.
|
default StartMatchBackfillResponse |
GameLiftClient.startMatchBackfill(Consumer<StartMatchBackfillRequest.Builder> startMatchBackfillRequest) |
Finds new players to fill open slots in currently running game sessions.
|
default StartMatchBackfillResponse |
GameLiftClient.startMatchBackfill(StartMatchBackfillRequest startMatchBackfillRequest) |
Finds new players to fill open slots in currently running game sessions.
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default StartMatchmakingResponse |
GameLiftClient.startMatchmaking(Consumer<StartMatchmakingRequest.Builder> startMatchmakingRequest) |
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules.
|
default StartMatchmakingResponse |
GameLiftClient.startMatchmaking(StartMatchmakingRequest startMatchmakingRequest) |
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules.
|
default StopFleetActionsResponse |
GameLiftClient.stopFleetActions(Consumer<StopFleetActionsRequest.Builder> stopFleetActionsRequest) |
Suspends certain types of activity in a fleet location.
|
default StopFleetActionsResponse |
GameLiftClient.stopFleetActions(StopFleetActionsRequest stopFleetActionsRequest) |
Suspends certain types of activity in a fleet location.
|
default StopGameSessionPlacementResponse |
GameLiftClient.stopGameSessionPlacement(Consumer<StopGameSessionPlacementRequest.Builder> stopGameSessionPlacementRequest) |
Cancels a game session placement that is in PENDING status.
|
default StopGameSessionPlacementResponse |
GameLiftClient.stopGameSessionPlacement(StopGameSessionPlacementRequest stopGameSessionPlacementRequest) |
Cancels a game session placement that is in PENDING status.
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default StopMatchmakingResponse |
GameLiftClient.stopMatchmaking(Consumer<StopMatchmakingRequest.Builder> stopMatchmakingRequest) |
Cancels a matchmaking ticket or match backfill ticket that is currently being processed.
|
default StopMatchmakingResponse |
GameLiftClient.stopMatchmaking(StopMatchmakingRequest stopMatchmakingRequest) |
Cancels a matchmaking ticket or match backfill ticket that is currently being processed.
|
default SuspendGameServerGroupResponse |
GameLiftClient.suspendGameServerGroup(Consumer<SuspendGameServerGroupRequest.Builder> suspendGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default SuspendGameServerGroupResponse |
GameLiftClient.suspendGameServerGroup(SuspendGameServerGroupRequest suspendGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default TagResourceResponse |
GameLiftClient.tagResource(Consumer<TagResourceRequest.Builder> tagResourceRequest) |
Assigns a tag to an Amazon GameLift resource.
|
default TagResourceResponse |
GameLiftClient.tagResource(TagResourceRequest tagResourceRequest) |
Assigns a tag to an Amazon GameLift resource.
|
default UntagResourceResponse |
GameLiftClient.untagResource(Consumer<UntagResourceRequest.Builder> untagResourceRequest) |
Removes a tag assigned to a Amazon GameLift resource.
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default UntagResourceResponse |
GameLiftClient.untagResource(UntagResourceRequest untagResourceRequest) |
Removes a tag assigned to a Amazon GameLift resource.
|
default UpdateAliasResponse |
GameLiftClient.updateAlias(Consumer<UpdateAliasRequest.Builder> updateAliasRequest) |
Updates properties for an alias.
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default UpdateAliasResponse |
GameLiftClient.updateAlias(UpdateAliasRequest updateAliasRequest) |
Updates properties for an alias.
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default UpdateBuildResponse |
GameLiftClient.updateBuild(Consumer<UpdateBuildRequest.Builder> updateBuildRequest) |
Updates metadata in a build resource, including the build name and version.
|
default UpdateBuildResponse |
GameLiftClient.updateBuild(UpdateBuildRequest updateBuildRequest) |
Updates metadata in a build resource, including the build name and version.
|
default UpdateFleetAttributesResponse |
GameLiftClient.updateFleetAttributes(Consumer<UpdateFleetAttributesRequest.Builder> updateFleetAttributesRequest) |
Updates a fleet's mutable attributes, such as game session protection and resource creation limits.
|
default UpdateFleetAttributesResponse |
GameLiftClient.updateFleetAttributes(UpdateFleetAttributesRequest updateFleetAttributesRequest) |
Updates a fleet's mutable attributes, such as game session protection and resource creation limits.
|
default UpdateFleetCapacityResponse |
GameLiftClient.updateFleetCapacity(Consumer<UpdateFleetCapacityRequest.Builder> updateFleetCapacityRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default UpdateFleetCapacityResponse |
GameLiftClient.updateFleetCapacity(UpdateFleetCapacityRequest updateFleetCapacityRequest) |
This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in
public preview.
|
default UpdateFleetPortSettingsResponse |
GameLiftClient.updateFleetPortSettings(Consumer<UpdateFleetPortSettingsRequest.Builder> updateFleetPortSettingsRequest) |
Updates permissions that allow inbound traffic to connect to game sessions in the fleet.
|
default UpdateFleetPortSettingsResponse |
GameLiftClient.updateFleetPortSettings(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest) |
Updates permissions that allow inbound traffic to connect to game sessions in the fleet.
|
default UpdateGameServerResponse |
GameLiftClient.updateGameServer(Consumer<UpdateGameServerRequest.Builder> updateGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default UpdateGameServerResponse |
GameLiftClient.updateGameServer(UpdateGameServerRequest updateGameServerRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default UpdateGameServerGroupResponse |
GameLiftClient.updateGameServerGroup(Consumer<UpdateGameServerGroupRequest.Builder> updateGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default UpdateGameServerGroupResponse |
GameLiftClient.updateGameServerGroup(UpdateGameServerGroupRequest updateGameServerGroupRequest) |
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default UpdateGameSessionResponse |
GameLiftClient.updateGameSession(Consumer<UpdateGameSessionRequest.Builder> updateGameSessionRequest) |
Updates the mutable properties of a game session.
|
default UpdateGameSessionResponse |
GameLiftClient.updateGameSession(UpdateGameSessionRequest updateGameSessionRequest) |
Updates the mutable properties of a game session.
|
default UpdateGameSessionQueueResponse |
GameLiftClient.updateGameSessionQueue(Consumer<UpdateGameSessionQueueRequest.Builder> updateGameSessionQueueRequest) |
Updates the configuration of a game session queue, which determines how the queue processes new game session
requests.
|
default UpdateGameSessionQueueResponse |
GameLiftClient.updateGameSessionQueue(UpdateGameSessionQueueRequest updateGameSessionQueueRequest) |
Updates the configuration of a game session queue, which determines how the queue processes new game session
requests.
|
default UpdateMatchmakingConfigurationResponse |
GameLiftClient.updateMatchmakingConfiguration(Consumer<UpdateMatchmakingConfigurationRequest.Builder> updateMatchmakingConfigurationRequest) |
Updates settings for a FlexMatch matchmaking configuration.
|
default UpdateMatchmakingConfigurationResponse |
GameLiftClient.updateMatchmakingConfiguration(UpdateMatchmakingConfigurationRequest updateMatchmakingConfigurationRequest) |
Updates settings for a FlexMatch matchmaking configuration.
|
default UpdateRuntimeConfigurationResponse |
GameLiftClient.updateRuntimeConfiguration(Consumer<UpdateRuntimeConfigurationRequest.Builder> updateRuntimeConfigurationRequest) |
Updates the runtime configuration for the specified fleet.
|
default UpdateRuntimeConfigurationResponse |
GameLiftClient.updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest updateRuntimeConfigurationRequest) |
Updates the runtime configuration for the specified fleet.
|
default UpdateScriptResponse |
GameLiftClient.updateScript(Consumer<UpdateScriptRequest.Builder> updateScriptRequest) |
Updates Realtime script metadata and content.
|
default UpdateScriptResponse |
GameLiftClient.updateScript(UpdateScriptRequest updateScriptRequest) |
Updates Realtime script metadata and content.
|