@Generated(value="software.amazon.awssdk:codegen") public final class CreateGameSessionQueueRequest extends GameLiftRequest implements ToCopyableBuilder<CreateGameSessionQueueRequest.Builder,CreateGameSessionQueueRequest>
Represents the input for a request action.
| Modifier and Type | Class and Description |
|---|---|
static interface |
CreateGameSessionQueueRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
static CreateGameSessionQueueRequest.Builder |
builder() |
List<GameSessionQueueDestination> |
destinations()
List of fleets that can be used to fulfill game session placement requests in the queue.
|
boolean |
equals(Object obj) |
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
String |
name()
Descriptive label that is associated with game session queue.
|
List<PlayerLatencyPolicy> |
playerLatencyPolicies()
Collection of latency policies to apply when processing game sessions placement requests with player latency
information.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends CreateGameSessionQueueRequest.Builder> |
serializableBuilderClass() |
Integer |
timeoutInSeconds()
Maximum time, in seconds, that a new game session placement request remains in the queue.
|
CreateGameSessionQueueRequest.Builder |
toBuilder() |
String |
toString() |
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic String name()
Descriptive label that is associated with game session queue. Queue names must be unique within each region.
public Integer timeoutInSeconds()
Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds
this time, the game session placement changes to a TIMED_OUT status.
TIMED_OUT status.public List<PlayerLatencyPolicy> playerLatencyPolicies()
Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds; if none is set, this API requests will fail.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
public List<GameSessionQueueDestination> destinations()
List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
public CreateGameSessionQueueRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<CreateGameSessionQueueRequest.Builder,CreateGameSessionQueueRequest>toBuilder in class GameLiftRequestpublic static CreateGameSessionQueueRequest.Builder builder()
public static Class<? extends CreateGameSessionQueueRequest.Builder> serializableBuilderClass()
public <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2019. All rights reserved.