Class DeploymentConfiguration

    • Method Detail

      • protectionStrategy

        public final DeploymentProtectionStrategy protectionStrategy()

        Determines how fleet deployment activity affects active game sessions on the fleet. With protection, a deployment honors game session protection, and delays actions that would interrupt a protected active game session until the game session ends. Without protection, deployment activity can shut down all running tasks, including active game sessions, regardless of game session protection.

        If the service returns an enum value that is not available in the current SDK version, protectionStrategy will return DeploymentProtectionStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from protectionStrategyAsString().

        Returns:
        Determines how fleet deployment activity affects active game sessions on the fleet. With protection, a deployment honors game session protection, and delays actions that would interrupt a protected active game session until the game session ends. Without protection, deployment activity can shut down all running tasks, including active game sessions, regardless of game session protection.
        See Also:
        DeploymentProtectionStrategy
      • protectionStrategyAsString

        public final String protectionStrategyAsString()

        Determines how fleet deployment activity affects active game sessions on the fleet. With protection, a deployment honors game session protection, and delays actions that would interrupt a protected active game session until the game session ends. Without protection, deployment activity can shut down all running tasks, including active game sessions, regardless of game session protection.

        If the service returns an enum value that is not available in the current SDK version, protectionStrategy will return DeploymentProtectionStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from protectionStrategyAsString().

        Returns:
        Determines how fleet deployment activity affects active game sessions on the fleet. With protection, a deployment honors game session protection, and delays actions that would interrupt a protected active game session until the game session ends. Without protection, deployment activity can shut down all running tasks, including active game sessions, regardless of game session protection.
        See Also:
        DeploymentProtectionStrategy
      • minimumHealthyPercentage

        public final Integer minimumHealthyPercentage()

        Sets a minimum level of healthy tasks to maintain during deployment activity.

        Returns:
        Sets a minimum level of healthy tasks to maintain during deployment activity.
      • impairmentStrategy

        public final DeploymentImpairmentStrategy impairmentStrategy()

        Determines what actions to take if a deployment fails. If the fleet is multi-location, this strategy applies across all fleet locations. With a rollback strategy, updated fleet instances are rolled back to the last successful deployment. Alternatively, you can maintain a few impaired containers for the purpose of debugging, while all other tasks return to the last successful deployment.

        If the service returns an enum value that is not available in the current SDK version, impairmentStrategy will return DeploymentImpairmentStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from impairmentStrategyAsString().

        Returns:
        Determines what actions to take if a deployment fails. If the fleet is multi-location, this strategy applies across all fleet locations. With a rollback strategy, updated fleet instances are rolled back to the last successful deployment. Alternatively, you can maintain a few impaired containers for the purpose of debugging, while all other tasks return to the last successful deployment.
        See Also:
        DeploymentImpairmentStrategy
      • impairmentStrategyAsString

        public final String impairmentStrategyAsString()

        Determines what actions to take if a deployment fails. If the fleet is multi-location, this strategy applies across all fleet locations. With a rollback strategy, updated fleet instances are rolled back to the last successful deployment. Alternatively, you can maintain a few impaired containers for the purpose of debugging, while all other tasks return to the last successful deployment.

        If the service returns an enum value that is not available in the current SDK version, impairmentStrategy will return DeploymentImpairmentStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from impairmentStrategyAsString().

        Returns:
        Determines what actions to take if a deployment fails. If the fleet is multi-location, this strategy applies across all fleet locations. With a rollback strategy, updated fleet instances are rolled back to the last successful deployment. Alternatively, you can maintain a few impaired containers for the purpose of debugging, while all other tasks return to the last successful deployment.
        See Also:
        DeploymentImpairmentStrategy
      • hashCode

        public final int hashCode()
        Overrides:
        hashCode in class Object
      • equals

        public final boolean equals​(Object obj)
        Overrides:
        equals in class Object
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
      • getValueForField

        public final <T> Optional<T> getValueForField​(String fieldName,
                                                      Class<T> clazz)