Class TerminateGameSessionRequest

    • Method Detail

      • gameSessionId

        public final String gameSessionId()

        A unique identifier for the game session to be terminated. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token> .

        Returns:
        A unique identifier for the game session to be terminated. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token> .
      • terminationMode

        public final TerminationMode terminationMode()

        The method to use to terminate the game session. Available methods include:

        • TRIGGER_ON_PROCESS_TERMINATE – Prompts the Amazon GameLift service to send an OnProcessTerminate() callback to the server process and initiate the normal game session shutdown sequence. The OnProcessTerminate method, which is implemented in the game server code, must include a call to the server SDK action ProcessEnding(), which is how the server process signals to Amazon GameLift that a game session is ending. If the server process doesn't call ProcessEnding(), the game session termination won't conclude successfully.

        • FORCE_TERMINATE – Prompts the Amazon GameLift service to stop the server process immediately. Amazon GameLift takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.

          This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Agent. In this scenario, a force terminate request results in an invalid or bad request exception.

        If the service returns an enum value that is not available in the current SDK version, terminationMode will return TerminationMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from terminationModeAsString().

        Returns:
        The method to use to terminate the game session. Available methods include:

        • TRIGGER_ON_PROCESS_TERMINATE – Prompts the Amazon GameLift service to send an OnProcessTerminate() callback to the server process and initiate the normal game session shutdown sequence. The OnProcessTerminate method, which is implemented in the game server code, must include a call to the server SDK action ProcessEnding(), which is how the server process signals to Amazon GameLift that a game session is ending. If the server process doesn't call ProcessEnding(), the game session termination won't conclude successfully.

        • FORCE_TERMINATE – Prompts the Amazon GameLift service to stop the server process immediately. Amazon GameLift takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.

          This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Agent. In this scenario, a force terminate request results in an invalid or bad request exception.

        See Also:
        TerminationMode
      • terminationModeAsString

        public final String terminationModeAsString()

        The method to use to terminate the game session. Available methods include:

        • TRIGGER_ON_PROCESS_TERMINATE – Prompts the Amazon GameLift service to send an OnProcessTerminate() callback to the server process and initiate the normal game session shutdown sequence. The OnProcessTerminate method, which is implemented in the game server code, must include a call to the server SDK action ProcessEnding(), which is how the server process signals to Amazon GameLift that a game session is ending. If the server process doesn't call ProcessEnding(), the game session termination won't conclude successfully.

        • FORCE_TERMINATE – Prompts the Amazon GameLift service to stop the server process immediately. Amazon GameLift takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.

          This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Agent. In this scenario, a force terminate request results in an invalid or bad request exception.

        If the service returns an enum value that is not available in the current SDK version, terminationMode will return TerminationMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from terminationModeAsString().

        Returns:
        The method to use to terminate the game session. Available methods include:

        • TRIGGER_ON_PROCESS_TERMINATE – Prompts the Amazon GameLift service to send an OnProcessTerminate() callback to the server process and initiate the normal game session shutdown sequence. The OnProcessTerminate method, which is implemented in the game server code, must include a call to the server SDK action ProcessEnding(), which is how the server process signals to Amazon GameLift that a game session is ending. If the server process doesn't call ProcessEnding(), the game session termination won't conclude successfully.

        • FORCE_TERMINATE – Prompts the Amazon GameLift service to stop the server process immediately. Amazon GameLift takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.

          This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Agent. In this scenario, a force terminate request results in an invalid or bad request exception.

        See Also:
        TerminationMode
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object