default CreatePlayerSessionResponse |
GameLiftClient.createPlayerSession(Consumer<CreatePlayerSessionRequest.Builder> createPlayerSessionRequest) |
Reserves an open player slot in a game session for a player.
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default CreatePlayerSessionResponse |
GameLiftClient.createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest) |
Reserves an open player slot in a game session for a player.
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default CreatePlayerSessionsResponse |
GameLiftClient.createPlayerSessions(Consumer<CreatePlayerSessionsRequest.Builder> createPlayerSessionsRequest) |
Reserves open slots in a game session for a group of players.
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default CreatePlayerSessionsResponse |
GameLiftClient.createPlayerSessions(CreatePlayerSessionsRequest createPlayerSessionsRequest) |
Reserves open slots in a game session for a group of players.
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default TerminateGameSessionResponse |
GameLiftClient.terminateGameSession(Consumer<TerminateGameSessionRequest.Builder> terminateGameSessionRequest) |
Ends a game session that's currently in progress.
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default TerminateGameSessionResponse |
GameLiftClient.terminateGameSession(TerminateGameSessionRequest terminateGameSessionRequest) |
Ends a game session that's currently in progress.
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default UpdateGameSessionResponse |
GameLiftClient.updateGameSession(Consumer<UpdateGameSessionRequest.Builder> updateGameSessionRequest) |
Updates the mutable properties of a game session.
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default UpdateGameSessionResponse |
GameLiftClient.updateGameSession(UpdateGameSessionRequest updateGameSessionRequest) |
Updates the mutable properties of a game session.
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