default CreateFleetResponse |
GameLiftClient.createFleet(Consumer<CreateFleetRequest.Builder> createFleetRequest) |
Creates a fleet of compute resources to host your game servers.
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default CreateFleetResponse |
GameLiftClient.createFleet(CreateFleetRequest createFleetRequest) |
Creates a fleet of compute resources to host your game servers.
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default CreateFleetLocationsResponse |
GameLiftClient.createFleetLocations(Consumer<CreateFleetLocationsRequest.Builder> createFleetLocationsRequest) |
Adds remote locations to an EC2 and begins populating the new locations with instances.
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default CreateFleetLocationsResponse |
GameLiftClient.createFleetLocations(CreateFleetLocationsRequest createFleetLocationsRequest) |
Adds remote locations to an EC2 and begins populating the new locations with instances.
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default RegisterComputeResponse |
GameLiftClient.registerCompute(Consumer<RegisterComputeRequest.Builder> registerComputeRequest) |
Registers a compute resource in an Amazon GameLift Anywhere fleet.
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default RegisterComputeResponse |
GameLiftClient.registerCompute(RegisterComputeRequest registerComputeRequest) |
Registers a compute resource in an Amazon GameLift Anywhere fleet.
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default TerminateGameSessionResponse |
GameLiftClient.terminateGameSession(Consumer<TerminateGameSessionRequest.Builder> terminateGameSessionRequest) |
Ends a game session that's currently in progress.
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default TerminateGameSessionResponse |
GameLiftClient.terminateGameSession(TerminateGameSessionRequest terminateGameSessionRequest) |
Ends a game session that's currently in progress.
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default UpdateContainerFleetResponse |
GameLiftClient.updateContainerFleet(Consumer<UpdateContainerFleetRequest.Builder> updateContainerFleetRequest) |
Updates the properties of a managed container fleet.
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default UpdateContainerFleetResponse |
GameLiftClient.updateContainerFleet(UpdateContainerFleetRequest updateContainerFleetRequest) |
Updates the properties of a managed container fleet.
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