@Generated(value="software.amazon.awssdk:codegen") public final class UpdateMatchmakingConfigurationRequest extends GameLiftRequest implements ToCopyableBuilder<UpdateMatchmakingConfigurationRequest.Builder,UpdateMatchmakingConfigurationRequest>
Represents the input for a request action.
| Modifier and Type | Class and Description |
|---|---|
static interface |
UpdateMatchmakingConfigurationRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
Boolean |
acceptanceRequired()
Flag that determines whether a match that was created with this configuration must be accepted by the matched
players.
|
Integer |
acceptanceTimeoutSeconds()
Length of time (in seconds) to wait for players to accept a proposed match.
|
Integer |
additionalPlayerCount()
Number of player slots in a match to keep open for future players.
|
BackfillMode |
backfillMode()
Method used to backfill game sessions created with this matchmaking configuration.
|
String |
backfillModeAsString()
Method used to backfill game sessions created with this matchmaking configuration.
|
static UpdateMatchmakingConfigurationRequest.Builder |
builder() |
String |
customEventData()
Information to add to all events related to the matchmaking configuration.
|
String |
description()
Descriptive label that is associated with matchmaking configuration.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
List<GameProperty> |
gameProperties()
Set of custom properties for a game session, formatted as key:value pairs.
|
String |
gameSessionData()
Set of custom game session properties, formatted as a single string value.
|
List<String> |
gameSessionQueueArns()
Amazon Resource Name (ARN) that
is assigned to a game session queue and uniquely identifies it.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
String |
name()
Unique identifier for a matchmaking configuration to update.
|
String |
notificationTarget()
SNS topic ARN that is set up to receive matchmaking notifications.
|
Integer |
requestTimeoutSeconds()
Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
|
String |
ruleSetName()
Unique identifier for a matchmaking rule set to use with this configuration.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends UpdateMatchmakingConfigurationRequest.Builder> |
serializableBuilderClass() |
UpdateMatchmakingConfigurationRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic String name()
Unique identifier for a matchmaking configuration to update.
public String description()
Descriptive label that is associated with matchmaking configuration.
public List<String> gameSessionQueueArns()
Amazon Resource Name (ARN) that
is assigned to a game session queue and uniquely identifies it. Format is
arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>. These
queues are used when placing game sessions for matches that are created with this matchmaking configuration.
Queues can be located in any region.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>.
These queues are used when placing game sessions for matches that are created with this matchmaking
configuration. Queues can be located in any region.public Integer requestTimeoutSeconds()
Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
public Integer acceptanceTimeoutSeconds()
Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.
public Boolean acceptanceRequired()
Flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.
public String ruleSetName()
Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.
public String notificationTarget()
SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.
public Integer additionalPlayerCount()
Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.
public String customEventData()
Information to add to all events related to the matchmaking configuration.
public List<GameProperty> gameProperties()
Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
public String gameSessionData()
Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
public BackfillMode backfillMode()
Method used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.
If the service returns an enum value that is not available in the current SDK version, backfillMode will
return BackfillMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from
backfillModeAsString().
BackfillModepublic String backfillModeAsString()
Method used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.
If the service returns an enum value that is not available in the current SDK version, backfillMode will
return BackfillMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from
backfillModeAsString().
BackfillModepublic UpdateMatchmakingConfigurationRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<UpdateMatchmakingConfigurationRequest.Builder,UpdateMatchmakingConfigurationRequest>toBuilder in class GameLiftRequestpublic static UpdateMatchmakingConfigurationRequest.Builder builder()
public static Class<? extends UpdateMatchmakingConfigurationRequest.Builder> serializableBuilderClass()
public int hashCode()
hashCode in class AwsRequestpublic boolean equals(Object obj)
equals in class AwsRequestpublic boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic String toString()
public <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2019. All rights reserved.