public static interface UpdateRuntimeConfigurationRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<UpdateRuntimeConfigurationRequest.Builder,UpdateRuntimeConfigurationRequest>
| Modifier and Type | Method and Description |
|---|---|
UpdateRuntimeConfigurationRequest.Builder |
fleetId(String fleetId)
Unique identifier for a fleet to update run-time configuration for.
|
UpdateRuntimeConfigurationRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
UpdateRuntimeConfigurationRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
default UpdateRuntimeConfigurationRequest.Builder |
runtimeConfiguration(Consumer<RuntimeConfiguration.Builder> runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet.
|
UpdateRuntimeConfigurationRequest.Builder |
runtimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet.
|
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildUpdateRuntimeConfigurationRequest.Builder fleetId(String fleetId)
Unique identifier for a fleet to update run-time configuration for.
fleetId - Unique identifier for a fleet to update run-time configuration for.UpdateRuntimeConfigurationRequest.Builder runtimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The run-time configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a run-time configuration with at least one server process configuration.
runtimeConfiguration - Instructions for launching server processes on each instance in the fleet. Server processes run either
a custom game build executable or a Realtime Servers script. The run-time configuration lists the
types of server processes to run on an instance and includes the following configuration settings: the
server executable or launch script file, launch parameters, and the number of processes to run
concurrently on each instance. A CreateFleet request must include a run-time configuration with at
least one server process configuration.default UpdateRuntimeConfigurationRequest.Builder runtimeConfiguration(Consumer<RuntimeConfiguration.Builder> runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The run-time configuration lists the types of server processes to run on an instance and includes the following configuration settings: the server executable or launch script file, launch parameters, and the number of processes to run concurrently on each instance. A CreateFleet request must include a run-time configuration with at least one server process configuration.
This is a convenience that creates an instance of theRuntimeConfiguration.Builder avoiding the need
to create one manually via RuntimeConfiguration.builder().
When the Consumer completes, SdkBuilder.build() is called immediately and
its result is passed to runtimeConfiguration(RuntimeConfiguration).runtimeConfiguration - a consumer that will call methods on RuntimeConfiguration.BuilderruntimeConfiguration(RuntimeConfiguration)UpdateRuntimeConfigurationRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderUpdateRuntimeConfigurationRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2019. All rights reserved.