@Generated(value="software.amazon.awssdk:codegen") public final class RuntimeConfiguration extends Object implements SdkPojo, Serializable, ToCopyableBuilder<RuntimeConfiguration.Builder,RuntimeConfiguration>
A collection of server process configurations that describe what processes to run on each instance in a fleet. Server processes run either a custom game build executable or a Realtime Servers script. Each instance in the fleet starts the specified server processes and continues to start new processes as existing processes end. An instance regularly checks for an updated run-time configuration.
The run-time configuration enables the instances in a fleet to run multiple processes simultaneously. Learn more about Running Multiple Processes on a Fleet .
A Amazon GameLift instance is limited to 50 processes running simultaneously. To calculate the total number of
processes in a run-time configuration, add the values of the ConcurrentExecutions parameter for each
ServerProcess object.
Describe fleets:
Update fleets:
Manage fleet actions:
| Modifier and Type | Class and Description |
|---|---|
static interface |
RuntimeConfiguration.Builder |
| Modifier and Type | Method and Description |
|---|---|
static RuntimeConfiguration.Builder |
builder() |
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
Integer |
gameSessionActivationTimeoutSeconds()
Maximum amount of time (in seconds) that a game session can remain in status
ACTIVATING. |
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
Integer |
maxConcurrentGameSessionActivations()
Maximum number of game sessions with status
ACTIVATING to allow on an instance simultaneously. |
List<SdkField<?>> |
sdkFields() |
static Class<? extends RuntimeConfiguration.Builder> |
serializableBuilderClass() |
List<ServerProcess> |
serverProcesses()
Collection of server process configurations that describe which server processes to run on each instance in a
fleet.
|
RuntimeConfiguration.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
clone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic List<ServerProcess> serverProcesses()
Collection of server process configurations that describe which server processes to run on each instance in a fleet.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
public Integer maxConcurrentGameSessionActivations()
Maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This
setting limits the amount of instance resources that can be used for new game activations at any one time.
ACTIVATING to allow on an instance
simultaneously. This setting limits the amount of instance resources that can be used for new game
activations at any one time.public Integer gameSessionActivationTimeoutSeconds()
Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game
session is not active before the timeout, activation is terminated and the game session status is changed to
TERMINATED.
ACTIVATING. If
the game session is not active before the timeout, activation is terminated and the game session status
is changed to TERMINATED.public RuntimeConfiguration.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<RuntimeConfiguration.Builder,RuntimeConfiguration>public static RuntimeConfiguration.Builder builder()
public static Class<? extends RuntimeConfiguration.Builder> serializableBuilderClass()
public boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic String toString()
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