@Generated(value="software.amazon.awssdk:codegen") public final class UpdateScriptRequest extends GameLiftRequest implements ToCopyableBuilder<UpdateScriptRequest.Builder,UpdateScriptRequest>
| Modifier and Type | Class and Description |
|---|---|
static interface |
UpdateScriptRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
static UpdateScriptRequest.Builder |
builder() |
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
String |
name()
Descriptive label that is associated with a script.
|
String |
scriptId()
Unique identifier for a Realtime script to update.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends UpdateScriptRequest.Builder> |
serializableBuilderClass() |
S3Location |
storageLocation()
Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.
|
UpdateScriptRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
String |
version()
Version that is associated with a build or script.
|
SdkBytes |
zipFile()
Data object containing your Realtime scripts and dependencies as a zip file.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic String scriptId()
Unique identifier for a Realtime script to update.
public String name()
Descriptive label that is associated with a script. Script names do not need to be unique.
public String version()
Version that is associated with a build or script. Version strings do not need to be unique.
public S3Location storageLocation()
Location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage
location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon
GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same region where you want to
create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3
object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
ObjectVersion
parameter to specify an earlier version.public SdkBytes zipFile()
Data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended
with the string "fileb://" to indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip.
When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be
prepended with the string "fileb://" to indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip.
public UpdateScriptRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<UpdateScriptRequest.Builder,UpdateScriptRequest>toBuilder in class GameLiftRequestpublic static UpdateScriptRequest.Builder builder()
public static Class<? extends UpdateScriptRequest.Builder> serializableBuilderClass()
public int hashCode()
hashCode in class AwsRequestpublic boolean equals(Object obj)
equals in class AwsRequestpublic boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic String toString()
public <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2019. All rights reserved.