Class FulfillmentStartResponseSpecification

    • Method Detail

      • delayInSeconds

        public final Integer delayInSeconds()

        The delay between when the Lambda fulfillment function starts running and the start message is played. If the Lambda function returns before the delay is over, the start message isn't played.

        Returns:
        The delay between when the Lambda fulfillment function starts running and the start message is played. If the Lambda function returns before the delay is over, the start message isn't played.
      • hasMessageGroups

        public final boolean hasMessageGroups()
        For responses, this returns true if the service returned a value for the MessageGroups property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
      • messageGroups

        public final List<MessageGroup> messageGroups()

        1 - 5 message groups that contain start messages. Amazon Lex chooses one of the messages to play to the user.

        Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

        This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasMessageGroups() method.

        Returns:
        1 - 5 message groups that contain start messages. Amazon Lex chooses one of the messages to play to the user.
      • allowInterrupt

        public final Boolean allowInterrupt()

        Determines whether the user can interrupt the start message while it is playing.

        Returns:
        Determines whether the user can interrupt the start message while it is playing.
      • hashCode

        public final int hashCode()
        Overrides:
        hashCode in class Object
      • equals

        public final boolean equals​(Object obj)
        Overrides:
        equals in class Object
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
      • getValueForField

        public final <T> Optional<T> getValueForField​(String fieldName,
                                                      Class<T> clazz)