Interface ColorConversion3DLUTSetting.Builder

    • Method Detail

      • fileInput

        ColorConversion3DLUTSetting.Builder fileInput​(String fileInput)
        Specify the input file S3, HTTP, or HTTPS URL for your 3D LUT .cube file. Note that MediaConvert accepts 3D LUT files up to 8MB in size.
        Parameters:
        fileInput - Specify the input file S3, HTTP, or HTTPS URL for your 3D LUT .cube file. Note that MediaConvert accepts 3D LUT files up to 8MB in size.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • inputColorSpace

        ColorConversion3DLUTSetting.Builder inputColorSpace​(String inputColorSpace)
        Specify which inputs use this 3D LUT, according to their color space.
        Parameters:
        inputColorSpace - Specify which inputs use this 3D LUT, according to their color space.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        ColorSpace, ColorSpace
      • inputColorSpace

        ColorConversion3DLUTSetting.Builder inputColorSpace​(ColorSpace inputColorSpace)
        Specify which inputs use this 3D LUT, according to their color space.
        Parameters:
        inputColorSpace - Specify which inputs use this 3D LUT, according to their color space.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        ColorSpace, ColorSpace
      • inputMasteringLuminance

        ColorConversion3DLUTSetting.Builder inputMasteringLuminance​(Integer inputMasteringLuminance)
        Specify which inputs use this 3D LUT, according to their luminance. To apply this 3D LUT to HDR10 or P3D65 (HDR) inputs with a specific mastering luminance: Enter an integer from 0 to 2147483647, corresponding to the input's Maximum luminance value. To apply this 3D LUT to any input regardless of its luminance: Leave blank, or enter 0.
        Parameters:
        inputMasteringLuminance - Specify which inputs use this 3D LUT, according to their luminance. To apply this 3D LUT to HDR10 or P3D65 (HDR) inputs with a specific mastering luminance: Enter an integer from 0 to 2147483647, corresponding to the input's Maximum luminance value. To apply this 3D LUT to any input regardless of its luminance: Leave blank, or enter 0.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • outputColorSpace

        ColorConversion3DLUTSetting.Builder outputColorSpace​(String outputColorSpace)
        Specify which outputs use this 3D LUT, according to their color space.
        Parameters:
        outputColorSpace - Specify which outputs use this 3D LUT, according to their color space.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        ColorSpace, ColorSpace
      • outputColorSpace

        ColorConversion3DLUTSetting.Builder outputColorSpace​(ColorSpace outputColorSpace)
        Specify which outputs use this 3D LUT, according to their color space.
        Parameters:
        outputColorSpace - Specify which outputs use this 3D LUT, according to their color space.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
        See Also:
        ColorSpace, ColorSpace
      • outputMasteringLuminance

        ColorConversion3DLUTSetting.Builder outputMasteringLuminance​(Integer outputMasteringLuminance)
        Specify which outputs use this 3D LUT, according to their luminance. To apply this 3D LUT to HDR10 or P3D65 (HDR) outputs with a specific luminance: Enter an integer from 0 to 2147483647, corresponding to the output's luminance. To apply this 3D LUT to any output regardless of its luminance: Leave blank, or enter 0.
        Parameters:
        outputMasteringLuminance - Specify which outputs use this 3D LUT, according to their luminance. To apply this 3D LUT to HDR10 or P3D65 (HDR) outputs with a specific luminance: Enter an integer from 0 to 2147483647, corresponding to the output's luminance. To apply this 3D LUT to any output regardless of its luminance: Leave blank, or enter 0.
        Returns:
        Returns a reference to this object so that method calls can be chained together.