Class DashPlaylistSettings

    • Method Detail

      • manifestWindowSeconds

        public final Integer manifestWindowSeconds()

        The total duration (in seconds) of each manifest. Minimum value: 30 seconds. Maximum value: 3600 seconds.

        Returns:
        The total duration (in seconds) of each manifest. Minimum value: 30 seconds. Maximum value: 3600 seconds.
      • minBufferTimeSeconds

        public final Integer minBufferTimeSeconds()

        Minimum amount of content (measured in seconds) that a player must keep available in the buffer. Minimum value: 2 seconds. Maximum value: 60 seconds.

        Returns:
        Minimum amount of content (measured in seconds) that a player must keep available in the buffer. Minimum value: 2 seconds. Maximum value: 60 seconds.
      • minUpdatePeriodSeconds

        public final Integer minUpdatePeriodSeconds()

        Minimum amount of time (in seconds) that the player should wait before requesting updates to the manifest. Minimum value: 2 seconds. Maximum value: 60 seconds.

        Returns:
        Minimum amount of time (in seconds) that the player should wait before requesting updates to the manifest. Minimum value: 2 seconds. Maximum value: 60 seconds.
      • suggestedPresentationDelaySeconds

        public final Integer suggestedPresentationDelaySeconds()

        Amount of time (in seconds) that the player should be from the live point at the end of the manifest. Minimum value: 2 seconds. Maximum value: 60 seconds.

        Returns:
        Amount of time (in seconds) that the player should be from the live point at the end of the manifest. Minimum value: 2 seconds. Maximum value: 60 seconds.
      • hashCode

        public final int hashCode()
        Overrides:
        hashCode in class Object
      • equals

        public final boolean equals​(Object obj)
        Overrides:
        equals in class Object
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
      • getValueForField

        public final <T> Optional<T> getValueForField​(String fieldName,
                                                      Class<T> clazz)