Class StatelessRule

    • Method Detail

      • ruleDefinition

        public final RuleDefinition ruleDefinition()

        Defines the stateless 5-tuple packet inspection criteria and the action to take on a packet that matches the criteria.

        Returns:
        Defines the stateless 5-tuple packet inspection criteria and the action to take on a packet that matches the criteria.
      • priority

        public final Integer priority()

        Indicates the order in which to run this rule relative to all of the rules that are defined for a stateless rule group. Network Firewall evaluates the rules in a rule group starting with the lowest priority setting. You must ensure that the priority settings are unique for the rule group.

        Each stateless rule group uses exactly one StatelessRulesAndCustomActions object, and each StatelessRulesAndCustomActions contains exactly one StatelessRules object. To ensure unique priority settings for your rule groups, set unique priorities for the stateless rules that you define inside any single StatelessRules object.

        You can change the priority settings of your rules at any time. To make it easier to insert rules later, number them so there's a wide range in between, for example use 100, 200, and so on.

        Returns:
        Indicates the order in which to run this rule relative to all of the rules that are defined for a stateless rule group. Network Firewall evaluates the rules in a rule group starting with the lowest priority setting. You must ensure that the priority settings are unique for the rule group.

        Each stateless rule group uses exactly one StatelessRulesAndCustomActions object, and each StatelessRulesAndCustomActions contains exactly one StatelessRules object. To ensure unique priority settings for your rule groups, set unique priorities for the stateless rules that you define inside any single StatelessRules object.

        You can change the priority settings of your rules at any time. To make it easier to insert rules later, number them so there's a wide range in between, for example use 100, 200, and so on.

      • hashCode

        public final int hashCode()
        Overrides:
        hashCode in class Object
      • equals

        public final boolean equals​(Object obj)
        Overrides:
        equals in class Object
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
      • getValueForField

        public final <T> Optional<T> getValueForField​(String fieldName,
                                                      Class<T> clazz)